The experience economy — first defined by Pine and Gilmore in 1998 — has matured from a theoretical concept into the dominant force shaping how attractions operate, market, and sell. In 2026, visitor expectations have shifted permanently. Understanding these trends is essential for any attraction operator working to grow trade channel revenue.
The State of the Experience Economy
Market Scale
The global attractions industry has expanded significantly:
| Metric | 2019 | 2024 | 2026 (projected) |
|---|---|---|---|
| Global attractions market value | $68B | $82B | $95B+ |
| Experience-based spending as % of leisure spend | 52% | 61% | 67% |
| Average spending per attraction visit | $48 | $62 | $72 |
| Visitors choosing experiences over products (survey) | 72% | 78% | 82% |
Sources: IAAPA Global Theme & Amusement Park Outlook; TEA/AECOM Theme Index; Skift Research
The Generational Driver
| Generation | Experience Spending Priority | Key Attraction Preferences |
|---|---|---|
| Gen Z (born 1997-2012) | 73% prefer experiences over products | Immersive, shareable, technology-enhanced, authentic |
| Millennials (born 1981-1996) | 78% prefer experiences over products | Unique, Instagram-worthy, educational, sustainable |
| Gen X (born 1965-1980) | 62% prefer experiences over products | Family-focused, value-driven, culturally enriching |
| Boomers (born 1946-1964) | 55% prefer experiences over products | Heritage, cultural depth, accessibility, comfort |
Source: Eventbrite Experience Economy Report; McKinsey Consumer Insights
The trend is consistent: every generation is spending more on experiences, with younger demographics leading the shift. This creates expanding demand for attraction products across all market segments.
Trend 1: Immersive Experiences Replace Passive Visits
What's Changing
Visitors increasingly reject "look but don't touch" formats. The most successful attractions are those transforming passive observation into active participation:
| Traditional Model | Immersive Model | Revenue Impact |
|---|---|---|
| Walk through exhibits | Interactive installations with personalised content | +25-40% dwell time; +15-25% spend |
| Audio guide | Augmented reality experiences via personal device | +30% visitor satisfaction; +20% repeat visits |
| Guided tour (monologue) | Participatory storytelling with visitor choices | +35% review scores; +40% premium pricing |
| Static display | Multi-sensory environments (sound, scent, touch) | +20-30% willingness to pay premium |
Source: ALVA Visitor Engagement Study; Blooloop Immersive Experience Report
What This Means for Trade Sales
Agents selling attractions need to understand the experience, not just the venue. Training programmes must evolve from "what to see" to "what to feel and do":
| Old Training Approach | New Training Approach |
|---|---|
| "The museum has 5 galleries" | "Visitors create their own exhibition trail based on their interests — the AI system personalises the experience" |
| "The tour lasts 90 minutes" | "Your clients become characters in the story — they solve puzzles, unlock hidden rooms, and choose the ending" |
| "There's a gift shop" | "At the end, visitors receive a personalised memento based on the choices they made during the experience" |
AI-powered training helps agents understand and communicate immersive experiences even without visiting in person.
Trend 2: Premiumisation and Tiered Experiences
The Premium Shift
Visitors are increasingly willing to pay significantly more for enhanced experiences:
| Tier | Price Point (Typical) | Adoption Rate | Revenue Contribution |
|---|---|---|---|
| Standard admission | £15-£30 | 55-65% of visitors | 40-50% of admission revenue |
| Enhanced (fast-track, extras) | £25-£50 | 20-30% of visitors | 25-30% of admission revenue |
| Premium (VIP, guided, exclusive) | £50-£150 | 8-15% of visitors | 20-30% of admission revenue |
| Ultra-premium (private, after-hours) | £150-£500+ | 1-3% of visitors | 5-10% of admission revenue |
Source: TEA Themed Entertainment Report; Merlin Entertainments investor reports
Trade Channel Implications
The trade channel has traditionally sold standard admission only. The premium shift creates a massive upselling opportunity:
| If 100 Trade Bookings | Standard Only | With Premium Mix |
|---|---|---|
| Revenue at standard (£25pp) | £2,500 | £1,375 (55 bookings) |
| Revenue at enhanced (£40pp) | £0 | £1,000 (25 bookings) |
| Revenue at premium (£80pp) | £0 | £1,200 (15 bookings) |
| Revenue at ultra-premium (£200pp) | £0 | £1,000 (5 bookings) |
| Total | £2,500 | £4,575 (+83%) |
Training agents to recommend tiered products is the single highest-impact action most attractions can take to increase trade revenue per visitor.
Trend 3: Technology Integration
How Technology Is Reshaping Attractions
| Technology | Application | Adoption (Top 200 Attractions) |
|---|---|---|
| Mobile apps | Ticketing, wayfinding, queue management | 85%+ |
| Augmented reality | Interactive exhibits, treasure hunts, educational overlays | 45% |
| Virtual reality | Ride enhancement, preview experiences, accessibility | 30% |
| AI personalisation | Tailored itineraries, recommendation engines | 25% |
| Cashless/contactless | Payment, food ordering, locker access | 90%+ |
| Dynamic pricing | Demand-based ticket pricing, yield management | 55% |
Source: Blooloop Technology in Attractions Survey; IAAPA Technology Report
Agent Training Implications
Technology creates new selling angles — but only if agents understand them:
| Technology Feature | Agent Knowledge Needed | Selling Angle |
|---|---|---|
| Mobile app with wayfinding | How to explain the app benefits | "Download the app before you go — it'll show you the shortest queues and suggest what to do next based on your interests" |
| AR experiences | What they look like and how they work | "Your clients point their phone at exhibits and the characters come to life — the kids will love it" |
| Dynamic pricing | How pricing changes by date | "If your clients are flexible on dates, I can find a day that's 30% cheaper — and usually quieter too" |
| Timed entry | How slots work and which times are best | "I'll book the 9am slot — you'll have the first hour almost to yourselves" |
Trend 4: Sustainability as Experience Differentiator
Visitor Expectations
Sustainability has moved from corporate responsibility to visitor decision factor:
| Sustainability Factor | % of Visitors Who Consider It | Impact on Attraction Choice |
|---|---|---|
| Environmental practices | 62% | Choosing between comparable attractions |
| Community benefit | 48% | Willingness to pay premium for "responsible" experiences |
| Conservation messaging | 55% | Satisfaction and recommendation likelihood |
| Sustainable transport access | 41% | Practical visit planning |
Source: GSTC Visitor Survey; VisitBritain Sustainable Tourism Report
Training Agents on Sustainability Messaging
| Don't Say | Do Say |
|---|---|
| "They're eco-friendly" | "Every ticket funds their coral reef restoration programme — your clients will see the nursery on the tour" |
| "It's sustainable" | "They've eliminated single-use plastic entirely and the restaurant sources everything within 30 miles" |
| "They care about the environment" | "The conservation breeding programme has released 200 animals back into the wild — your clients can visit the facility and meet the keepers" |
Sustainability stories sell experiences — they're not just corporate statements.
Trend 5: The Rise of Cultural and Heritage Experiences
Market Growth
Cultural and heritage attractions are outpacing theme parks in visitor growth:
| Attraction Type | Visitor Growth (2022-2025) | Average Spend Growth |
|---|---|---|
| Theme parks | +8% | +12% |
| Museums and galleries | +15% | +22% |
| Heritage sites | +18% | +25% |
| Immersive cultural experiences | +35% | +40% |
| Food and drink experiences | +28% | +30% |
Source: ALVA Annual Report; VisitBritain Sector Analysis
Trade Channel Opportunity
Cultural and heritage attractions have historically been under-represented in the trade channel. The growth in demand creates an opportunity for operators who build trade programmes:
| Cultural Attraction Type | Current Trade Channel Share | Potential Trade Channel Share |
|---|---|---|
| Major museums (free entry) | 5-8% (guided tours, premium experiences) | 15-20% |
| Heritage sites | 8-12% | 20-25% |
| Immersive cultural experiences | 15-20% | 30-40% |
| Food and drink experiences | 10-15% | 25-35% |
Training agents to sell cultural attractions requires a different approach to theme park training — focusing on storytelling, emotional connection, and unique access rather than rides and facilities.
Trend 6: Personalisation and Choice Architecture
From Fixed to Flexible
Modern visitors expect to customise their experience:
| Traditional Model | Personalised Model |
|---|---|
| One ticket, one experience | Choose your own itinerary from modular options |
| Fixed tour route | Select highlights based on interests and available time |
| Standard dining | Pre-book restaurant, dietary preferences, and seating |
| Generic merchandise | Personalised souvenirs created during the visit |
What Agents Need to Know
The move toward personalisation changes the selling conversation:
| Customer Type | Personalisation Opportunity | Agent Script |
|---|---|---|
| History enthusiasts | Extended heritage tour with curator Q&A | "I can add the curator-led deep dive — it's 90 minutes with just 8 people, focused on the period your client is most interested in" |
| Families with mixed ages | Split itinerary combining adult and child experiences | "The adults can do the wine tasting while the kids do the adventure trail — everyone meets for the picnic lunch" |
| Accessibility needs | Adapted experiences with specialist guide | "They offer fully adapted tours with BSL interpretation and sensory-friendly sessions — I'll book the quiet morning slot" |
Implications for Attraction Operators
Action Summary
| Trend | Operator Action | Training Action |
|---|---|---|
| Immersive experiences | Invest in participatory formats | Train agents on experience storytelling, not feature listing |
| Premiumisation | Develop tiered product portfolio | Train agents on upselling premium experiences |
| Technology | Integrate tech that enhances the visit | Train agents on tech benefits for customer selling |
| Sustainability | Lead with genuine sustainability practices | Train agents with compelling sustainability stories |
| Cultural growth | Build trade programmes for cultural products | Train agents on cultural selling techniques |
| Personalisation | Offer modular, customisable experiences | Train agents on needs analysis and matching |
The Training Investment
Attractions that invest in AI-powered agent training are best positioned to capitalise on these trends because:
- Speed: AI creates and updates training content as fast as trends evolve
- Scale: Reaches entire agent networks, not just local partners
- Measurement: Tracks which training drives bookings, proving ROI
- Personalisation: Adapts learning to each agent's knowledge level and focus area
The experience economy rewards businesses that equip their distribution channels to sell experiences — not just tickets. The attractions that train their trade partners to communicate immersive, premium, personalised experiences will capture disproportionate market share in 2026 and beyond.
Prepare your trade channel for the experience economy with TravAI →
This article is part of our Attractions & Experiences Sales series. Related reading: